Saturday, May 10, 2008

Kitty damage rotation.

Okay, so most of my blogs have really been about bear tanking. I decided finally I will accept the fact that I am a hybrid, and not just a teddy tank. Most of the work I do in a 25 man setting is actually DPS work. I thought I'd bring to attention what damage rotation I think works best, and what I prefer. If you would like to see FELLESA spec, you can click my name back there. Seriously! So slap on that cat gear, and lets get to shredding!

Keep these things in mind and you will be biting and clawing to the top of the meters:

  • Mangle is only used to keep up a debuff (unless soloing)
  • Shred is the primary button you should mash
  • Once you get to 4 combo points, hit rip. I know it is not 5 points, but if you crit on that last shred, you risk losing an extra combo point.
  • You can start off with a pounce, but I prefer not to waste the energy and start with a mangle.
  • If you have a few combo points at the last few percent of trash, hit ferocious bite
  • Socket for agility (Post about that soon)
  • Utilize power shifting (Post soon!)
Now that you have the basics, the rotation is really easy. I use:

Standard Rotation
Mangle>>Shred>>Shred>>Shred>>Rip>>Shred>>Mangle
*Now my crit is pretty high, so most times 3 shreds will give me between 4-5 points. If you crit is not as high, it may take another shred.

Rotation if the boss is at 5% or if the Trash is at 35%

Mangle>>Shred>>Shred>>Shred>>Ferocious Bite
* I am getting dirty looks from some of you , I know! Anyways, there are actually two ways you can do this. You can go ahead with the ferocious bite and hope for a nice fat crit OR you can continue to shred. I prefer FB, but that is just me. Also, you have to adjust for mobs with more HP. This is just a guide and no means standardizes at what percent you should use this rotation.

Work on this and you should see a nice increase in DPS. Now that most bosses are bleedable, you should see a nice spot on the damage meter.

More to come soon!




Wednesday, May 7, 2008

Back in Action!

I'm back. Expect some new posts soon!

They include:
How to DPS as a feral druid
How to heal as a feral
How to heal as a resto
More tanking in BC
More LEET Grafics!!
Expertise and you
Getting hit capped on your feral
New gear and how to gem it
Building different feral sets (Max stam, Max mitigation, Max AC)
Useful addons
...and many, many more.

I'm happy to be back, and hope I see more people reading. Please feel free to drop me a line and suggest other topics.

Monday, December 10, 2007

Netherspite Goes back to Hell!


FKT Finally took down Netherspite. We finally killed every boss in Kara.

A couple cool tips for Netherspite:
~ Tanks get in those beams ASAP! Especially the green one.
~ If you can spare it, give each blue beam blocker a buddy. This buddy can step in and take the beam when the ticks get too high. That means that you need 4 people for the blue beam.
~ When running back to the blue beam side, don't run through any beams. Run straight through Netherspite.
~ Lastly, focus most heals on the fellas in the bluebeam. They are the ones who get hit the hardest.

Thursday, December 6, 2007

Night night Maggy!


Mag is not a terribly difficult fight. In fact, I was present on Trivial's first kill. Here are some great tips:

~Your MT on the first target, 2 Druids on the next two, and 2 well geared warriors on the last two. Last Stand/ shield wall are very useful.

~ The position for the MT should be between the 1st and 2nd platform

~ Go clockwise in your kill order.

~ Clickers should be ranged only. Melee should only be clickers if one of your ranged go down. (This should not even be a worry. All our clickers managed to stay up)

~ Clickers should have their backs to the wall prior to running up and clicking. Never stand on the platform.

~ Clickers run up and right-click once. That is it. Don't make it harder than need be.

~ Have roughly 7 healers in your group ( Or 6 healers with one that can do a little backup healing). 4 healers ( Pref a Druid, Priest and 2 Pallies) heal the MT. The other three healers work on your last two tanks.

~ Don't panic when the cave in happens. The MT may have to move a bit, but it is not too big of a deal. Just watch out for falling stuffs.

~ A druid can tank Mag. When our tank went down in the beginning, I was able to pickup Mag and tank him. He definitely hits for less than Tidewalker (hate that guy!)

Last of all have fun a laugh it off when you wipe or MT goes down. Stuff happens. Don't let it get you down!

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Thursday, November 29, 2007

Sorry guys, I have been slacking


Life has caught up with me in the last few weeks. Planning for college, doing a little side work to nab some cash, reading a awesome book called A Better Place, AND listening to the baby blues (Not my blues, my cousin's). Well apart from all that, I have joined a new guild. A fantastic guild. I finally found a place that not only suits my raiding schedule but my play style. Trivial of Hyjal will be my home for a long long time.

Almost immediately after joining Trivial it was time to raid. I must admit, I was really nervous. Would they like me? How would I size up against their other members? Upon our first pull, my nervousness had waned. I was listening to our very informative raid leader shout out targets over vent, and that definitely put me at ease. He was so good at making everything crystal clear which is definitely a step up from my old raiding guild. On my first night, I got to see Hydross and even attempt him a few times. Though we did not down him, I went away with a lot of valuable experience. With our heads still held high, we finished with a 1-shot of Lurker.

Last night was my second raid with my new guild. I was very excited and ready to roll with the punches. We cleared trash and I even got to be a goalie for a bit. We made our way up to Hydross. Boy was I ready to bash his face in! So we did. We started the night with a one-shot of Hydross. A few minutes later, we were making our way to the Lurker. we got into position, pulled, and I witnessed one of the cleanest Lurker take downs. With our egos swollen we decided to clear more trash in the attempt to get to Tidewalker. After we viciously slaughtered many a murloc, we were finally there. We had a few attempts on him. Our last being our best. 43% on a new boss. Now that is what I call teamwork! I can't wait to raid again.


...More to come soon. LEET GRAFICS FTW!
(Oh, and I love Hunters, sorry for calling you huntards =/ )

Wednesday, November 7, 2007

Leet Grafic- HK this time folks!

HK Graphic


YOU ARE NOT PREPARED!

Actually you are. You have hit your defense mark, you have around 1400 Attack power in bear, as well as 26K+ AR, 13.5K HP, and 30% chance dodge (unbuffed of course).

HK is really not hard, the pull is. In fact my old guild one shot him, and that says a lot. They still have not learned to get out of Lurkers spout. ANYWAY back to the topic at hand. As you can see, I did not include any of HKs minions but who cares. You're UBER now and can tank the big boys!

So, the first move for you is to eat all your food, and put on as much stam and avoidance gear as possible (without sacrificing your armor). Next comes your position. If you run down the hill, you will see a notch in the wall. It will be on an incline into a corner. That is the the spot you want to be in. Notice where your healers are, and if they are in LOS. After you get into position, put on your pink helm with all those pretty Barbie stickers on it; You are going to get your face kicked in!

Next in the process is a MD pull from a hunter to you (usually right when the mage is halfway through casting at Krosh). Immediately cast fariefire and Demo roar and begin your fight for aggro. I usually do a few maul/mangle combos and then start a lacerating/mangle frenzy. You will notice that he does a knockback which does not affect you because you are buried in a corner. While the rest of his minions are being downed, just keep up demo roar and FF and continue to whoop his ass. Once everyone gets to HK, he will start fearing every so often. You may fall victim to this, and when you do, just Feral charge and taunt. You will get it back easily. My rule is , unless it is on your healers, tank him where he lies. Thats it. Cake!

~Oh, btw if you ever have to tank OLM, follow the wall down thill you are at the halfway mark in the room. On the pull, get a maul/mangle combo off, and you should be able to keep charging in and doing that every time he fears ya. That is all for him. He is just annoying really~


Sunday, October 28, 2007

Druids Tanking Prince

A few weeks ago, my main tank dc'd shortly before Prince. While I had heard of druids tanking Prince I was really unsure of my ability to do so. I was wrong, we make excellent tanks.

First off, let me explain our positioning:


Okay, we use the door strat. I positon myself near the end of the wall right before the dip of death. The raid stands at the red circle, better known as the G-spot (Get out of the guttah!). Also notice the crevice that can be used as a safe spot for melee. Basically I get into position and get a MD.

Now onto tanking... Start of with a mangle/maul combo followed right by a demo roar and a FF. Keep FF and Demo roar up at all times while keeping up a stack of 5 lacerates and mangling your heart out. Do this until phase two. Phase two is the funnest phase. It is where you can get 6 shot in a matter of 4 seconds. This is the phase where you want to burn your pocket watch or badge. Don't burn both in case the end gets tricky. Other than that, have very proactive healers, and you should be okay. Phase 3 is cake... seriously.

Be aware that infernals love to block you in sometimes. If one threatens you, move closer to the door and have your group go to the door. If one threatens your group, move closer to the door with them as well. If you have one on each side of you and are boxed in try and stand where the hell fire is not hitting. IF they are both hitting you, move closer to the group so only one hits you. Healers can heal through that though it is very hard. As for melee... hope you got ammo!

Hope this helps